
A virtual escape room played inside a video call. By default AIC β AI-assisted Comedy β opens the Google Meet himself and hosts from inside it, with his voice: nobody has to admit him or share a screen. Every participant plays from a private console on their phone or computer. Every door opens for a laugh. A plain room is 7 doors in 45 minutes; with the brain teasers on, 11 doors in 65 minutes. The vault is played in English.
AIC speaks there: the rules, the story, each door, the hints, the countdown. It shows the door strip, the challenge card, the wall of shame, the vote tallies. The organizer plays too β from their own private console, which carries every control.
Nobody logs in twice: the room link (or CODE.myjokes.ai) plus your e-mail is your seat. Your half of the clues, your answers, your microphone and camera live there. AIC does not speak on consoles β his words are written, and the π under his face asks the stage to repeat.
The room's call is a Google Meet that AIC creates himself. His camera is the stage, his microphone is his voice and the music β so sound sharing is never a problem. Whoever is not in the call yet sees a π± Scan to join the video call QR on their console; it disappears once the room can see you are in. Prefer your own call? Game options β πΊ Who starts and shares the video call: π€ AIC joins a call you started (he knocks, you admit him and spotlight his tile) or π₯ the organizer shares the stage page with sound.
The organizer's console carries an Organizer controls panel: the doors as small icons (the current one lit, opened ones ticked), and the buttons that move the room on β π Open the door and β Next door, each with the countdown after which AIC presses it himself, seal the votes, reveal, the stand-up order β plus βοΈ Settings, the hint button, Close my console and End the room for all. Optional extras (the goofy-face upload row) sit in a fold-out Advanced section. When AIC runs the call this is the only place the controls exist.
| π₯ Team | π Individual | |
|---|---|---|
| Score | One laugh score for the whole room; the podium and the wall of fame list the team (or company) name. | Everyone escapes together, but AIC keeps a score per person: padlocks, doors, brain teasers and the goofiest face earn points, hints cost some; the leaderboard is on the stage. |
| Brain teasers | One sudoku and one quiz, filled together β every keystroke is shared across the consoles. | Everyone solves their own grid and quiz; the first to finish opens the lock, every finisher scores. |
| Hints | Any participant can ask; by default the organizer is notified and confirms (or set hints to automatic / off). Who asked, and whether it was granted, is shown to the room. | |
| Stand-up final | Sitting the stage out costs the team nothing. | Sitting the stage out counts 0 for that set; the other points stay. |
| π Easy | π₯ Hard | |
| Hints | 5 for the whole escape. | 3. |
| Anagram lock (brain teasers on) | Everyday comedy words. | Long words. |
| Sudoku (brain teasers on) | 8 blanks. | 11 blanks, single solution. |
| Stand-up final | Draw another theme up to 3 times; the hint offers a classic and β»οΈ swaps it for another comedian's, 3 times. | One theme, one classic β no redraws. |
| Rankings | The last-30-days podium and the wall of fame compare only rooms with the same level and the same door set. | |
| π§© Brain teasers off | π§© Brain teasers on | |
| Doors Β· time | 7 doors, 45 minutes: coat check, punchline duel, caption this, goofy face, guess who, stand-up, the key. | 11 doors, 65 minutes: the anagram lock, the writers' room (sudoku + quiz), the mirror and the echo room are added. |
The numbers below are the brain-teaser room's, 1β11. A plain room plays doors 1 Β· 2 Β· 4 Β· 5 Β· 8 Β· 10 and the key, in the same order, renumbered 1β7; the teasers add 3, 6, 7 and 9. (β± β suggested minutes; points go to the team laugh score, or to each player in individual mode.)
Three riddles, each answer a padlock. The clue halves are split across the consoles: read yours out loud to each other, then type the words. Warm/cold feedback in easy mode.
Console: your half of each clue next to the padlock, three inputs. Stage: the padlocks opening, AIC celebrating each one.
AIC reads tonight's set-up on the stage; everyone writes the punchline on their console (three tries each) and the AIC judges score it against the AI's own line. The judges' bar drops as the clock runs; the team's best line opens the door. The organizer can press π€ Show what the AI wrote to reveal the line being beaten (otherwise it appears when the vote opens), then π³ Open the vote: the room votes for the crowd favourite (numbered lines, one vote each, never your own) and Close the vote & open the door moves on.
Console: the punchline box (opens once AIC has read the set-up), scores, the team list, the vote. Stage: the set-up, the tally, π³ Punchlines & vote.
Five comedy words, letters shuffled, on every console; what one of you types appears on all screens. All five open the door. Hard mode: long words, no letter count.
A picture with no caption is on the stage. Everyone writes the one line that makes it funnier (three tries); the judges score against the AI's caption, the best one opens the door, then the room votes.
Pull your goofiest face: snap it on your console (the button wakes up when a face is in the picture), or e-mail a selfie to the room's address. Everyone votes on the wall (not for themselves); the organizer presses Seal the votes β next door (a countdown runs on it, after which AIC seals it himself and says the vote is sealed); the result stays sealed until later in the night. Consent is explicit; declining is a button.
A mini-sudoku and a five-question comics & movies quiz. Team mode: everyone fills the SAME grid and quiz, every keystroke shared. Individual mode: everyone solves their own, the first finisher opens the lock, every finisher scores. Hard mode: fewer givens (always one solution).
Three comics you know, drawn as caricatures and warped out of shape, side by side on the stage. Name them. Any of you can take any of the three, in any order, so split them between you β in individual mode everyone works their own three and every finisher scores. Easy mode gives you the country and the first letter; hard gives you the face and nothing else. No camera, nothing to photograph β that is the goofy-face door.
Console: the three faces and a box under each. Stage: the same three, ticking off with the name of whoever got it.
Each face from the wall is re-rendered 35 years older or 25 years younger. One at a time on the stage: on your console, pick the name you think it is and press My guess. Auto-reveal when everyone has answered, or the organizer's π Reveal. Fewer than two faces on the wall β the door skips itself.
AIC says three lines with the words back to front. The stage sequences them and the consoles' Play buttons blink in step (or play a line on your own device, headphones recommended); type what he said. All three open the door.
AIC draws the order and a theme for each performer; 45 seconds each, one joke β your own, or a classic AIC hands you (a hint). Record or type it, send it β filming your set is opt-in (you answer a Yes, record my set question first, and choose whether to keep the take); at the end everyone rates every set (1β5 stars, never your own), the AI judge scores the transcript, and AIC can watch the call for smiles and laughter (opt-in, nothing recorded). Anyone may sit the stage out; easy mode allows three other themes. The organizer's Close the ranking ends the door β on a countdown after which AIC closes it.
An extra door played after the stand-up when the organizer switches it on in the game options (whitelisted rooms only while it is in beta). Tomatoes fall and you duck: your own camera, on your own console, watches your head β the picture never leaves your device, only your score does. No camera, or the camera is busy in the call? Play with your mouse, or your finger on a phone: the ring that follows it is your head, and it counts the same. The stage shows each round, and the frozen last frame β you and your tomatoes β goes up at the end.
The last door opens by itself after the stand-up ranking; the results page follows.
Eleven doors and the key, in this order. (β± β suggested minutes; points go to the team score, or to each player in individual mode.)
Three riddles, each answer a padlock. The clue halves are split across the consoles: read yours out loud to each other, then type the words.
The karaoke toy is on every console. Take turns at the microphone; when somebody has sung, press the button and the door opens. Nothing is scored on the singing.
Three monsters painted in the glass. Name them. Any of you can take any of the three, in any order, and the surname is enough. What one of you gets right, everyone sees.
Five haunted words, letters shuffled, on every console. What one of you types appears on all screens. All five open the door.
Pull your scariest face: snap it on your console or e-mail a selfie to the room's address. Everyone votes on the wall of faces and AIC votes too. You decide whether your face is shown.
A haunted picture with no caption is on the stage. Everyone writes the line that makes it funnier (three tries); the judges score against the AI's caption, then the room votes.
AIC whispers three lines with the words back to front. Play them on your console, write the words down, read the list from the end and type the line.
A mini-sudoku and a five-question quiz about monsters, horror films and gothic books. Team mode: everyone fills the same grid and quiz, every keystroke shared.
The skeletons dance and bones rain down: keep your head out of the way. Your own camera on your own console watches your head (nothing leaves your device), or move the ring with your mouse or finger.
AIC draws the order. 45 seconds each, one joke. Record or type it and send it: the room rates it with stars and the judge scores it. Filming your set is opt-in.
One of you has been possessed all night. Vote on your own console for who you think it was. The room's verdict opens the door.
The last door opens by itself once the trial is over; the results page follows.
Twelve doors and the key, in this order. Every door teaches one big idea; doors 2, 3, 4, 5, 7, 9, 11 and 12 are small hands-on games, the others are short questions the team answers together. Each door has three hints. (β± β suggested minutes.)
Lights and symbols repeat in a pattern: what comes next? The clue halves are split across the consoles. Patterns are what AI finds.
Twelve cartoon animals. Label cards cat or not-a-cat; BOLT guesses the rest from the most similar card you labelled. Teach it with one kind of example and it gets fooled. Label 4 to 9 cards so BOLT is right about all twelve.
One artificial neuron. Three clues (sunny, a friend is free, homework left), three weight sliders and a threshold, shared by every console. Match all six example days.
A staircase light with two switches: on when exactly one is up. One neuron cannot do it; a hidden layer can. Nine shared sliders until all four rows are right.
A picture is a grid of numbers. Slide a small 3Γ3 window over it with two edge detectors and find every strong edge. Every probe is shared.
A language model is a very good guesser of the next word: three questions, answered together.
BOLT walks a maze; give treats and buzzes. A treat machine appears that pays BOLT for circling it. Spot it, fix the reward, and BOLT finds the exit.
Confident, but wrong: three questions about spotting and checking made-up facts.
BOLT has only ever seen red apples. The team adds pictures (green, yellow and pink apples, a cherry, a pear...) from a tray until BOLT names every fruit right. More red apples do not help: variety does.
Clear instructions give better results: three questions about prompts.
Four rounds: a question and three anonymous replies, two from people and one from BOLT. Pick the machine, then learn the tell that gave it away.
Things fall for thirty seconds: catch what is safe to tell an AI (favourite colour, a hobby, a joke) and let the secrets fall past (passwords, addresses, school names). Everyone plays on their own device, with the mouse or a finger, no camera.
The last door opens by itself; the results page follows.
| Results page | Doors concluded, the laugh score (or each player's tally with a leaderboard), the wall of shame with the final votes (closed at the seal; the crown scores nothing), the stand-up ranking, the podium of the last 30 days for rooms of the same level and door set. |
|---|---|
| β How was it? | Every participant rates the night (1β5 stars) and may leave a message on the results page; the average shows on the page, the messages reach the myjokes.ai team. |
| π€ AIC voted too | When the votes are sealed, AIC looks at the wall and casts one vote with a one-liner β read at the reveal and shown on the results under the prize. |
| Goodies | The winning face is drawn as a caricature on a tee, a cap and a tote right on the results page; the shop (a one-week pass for whoever paid) prints and ships a mug, a tee, a cap, a Hawaiian shirt and more β Make it yours accepts the room's faces or any photo. |
| Mails | Every participant receives a thank-you mail with the results link (CODE.myjokes.ai), the shop pass and a tell-a-friend code (20% for them, 20% for you). |
| Privacy | Rooms and photos are kept up to 60 days (the shop pass lasts 7 days), nothing from the call is recorded, faces are shown only with the person's consent and can be deleted on request at support@myjokes.ai. |
| Results page | Doors concluded, the team score (or each player's tally), the wall of faces with the final votes, the stand-up ranking. |
|---|---|
| β How was it? | Every participant rates the night (1β5 stars) and may leave a message; the messages reach the myjokes.ai team. |
| Wall of fame | Each experience has its own wall of fame: the ten fastest complete escapes of this experience only, so rooms are never compared across different door sets. |
| Mails | Every participant receives a thank-you mail with the results link. |
| Privacy | Rooms and photos are kept up to 60 days, nothing from the call is recorded, faces are shown only with the person's consent and can be deleted on request at support@myjokes.ai. |
| Results page | Doors concluded and the team score. A per-door summary for the teacher and a printable certificate are planned, not built yet. |
|---|---|
| β How was it? | Every participant rates the night (1β5 stars) and may leave a message; the messages reach the myjokes.ai team. |
| Wall of fame | Each experience has its own wall of fame: the ten fastest complete escapes of this experience only, so rooms are never compared across different door sets. |
| Mails | Every participant receives a thank-you mail with the results link. |
| Privacy | Rooms and photos are kept up to 60 days, nothing from the call is recorded, faces are shown only with the person's consent and can be deleted on request at support@myjokes.ai. |
Prototype β whitelist only while we refine it. Feedback: support@myjokes.ai.
Β© 2026 ShedInnovations LLC β The Great Joke Vault Escape: story, script, artwork and software. All rights reserved.